#!/usr/bin/env python # encoding: utf-8 import click import loaih @click.command() @click.option('-a', '--arch', 'arch', type=click.Choice(['x86', 'x86_64', 'all'], case_sensitive=False), default='all', help="Build the AppImage for a specific architecture. If there is no specific options, the process will build for both architectures (if available). Default: all") @click.option('-l', '--language', 'language', default = 'basic', type=str, help="Languages to be included. Options: basic, standard, full, a language string (e.g. 'it') or a list of languages comma separated (e.g.: 'en-US,en-GB,it'). Default: basic") @click.option('-o/-O', '--offline-help/--no-offline-help', 'offline', default = False, help="Include or not the offline help for the chosen languages. Default: no offline help") @click.option('-p/-P', '--portable/--no-portable', 'portable', default = False, help="Create a portable version of the AppImage or not. Default: no portable") @click.option('-u/-U', '--updatable/--no-updatable', 'updatable', default = True, help="Create an updatable version of the AppImage or not. Default: updatable") @click.option('-d', '--download-path', 'download', default = '/var/tmp/downloads', type=str, help="Path to the download folder. Default: /var/tmp/downloads") @click.option('-s', '--storage-path', 'storage', default = '/srv/http/appimage.sys42.eu', type=str, help="Path to the final storage of the AppImage. Default: /srv/http/appimage.sys42.eu") @click.option('-c/-C', '--check/--no-check', 'check', default=True, help="Check in the final storage if the queried version is existent. Default: check") @click.argument('query') def build(arch, language, offline, portable, updatable, download, storage, check, query): # Parsing options if arch.lower() == 'all': # We need to build it twice. arches = [ u'x86', u'x86_64' ] else: arches = [ arch.lower() ] for arch in arches: obj = loaih.Build(query, arch) obj.language = language obj.offline_help = offline obj.portable = portable obj.updatable = updatable if check: obj.check(storage) else: obj.storage_path = storage obj.download(download) obj.build() obj.checksums() obj.move() del obj if __name__ == '__main__': build()